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This article is about the Dawnguard version of this mission. For the vampire version, see Prophet (Vampire).
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- 39 new quests are added by the Dawnguard add-on, with both a main questline and multiple side and miscellaneous quests.There is no quest immediately added to the quest journal when you first install the add-on; the first quest in the main questline is started by hearing about vampire hunters from an NPC.
- Read a letter from ZeniMax Online Studio's Director, Matt Firor, on The Elder Scrolls Online's challenges and triumphs in 2020. Save Big on Greymoor & Crown Packs During the ESO Holiday Sale!
|
| Dexion Evicus reads the Elder Scroll for the Dawnguard |
Quick Walkthrough[edit]
- Speak to Isran, then to Serana.
- Ask around for a Moth Priest.
- Search along the road south of Dragon Bridge.
- Investigate the scene of the attack.
- Rescue the Moth Priest from Forebears' Holdout.
- Report back to Isran.
Detailed Walkthrough[edit]
The Interrogation[edit]
Once you have recruited Sorine Jurard and Gunmar into the Dawnguard, and Isran has welcomed them to Fort Dawnguard, you are told to follow Isran for a little interrogation session with the newly arrived vampire, namely Serana. When asked what she is doing in the enemy fort, she will explain: 'I'd rather not be here either, but I needed to talk to you. It's important, so please just listen before your friend, here, loses his patience. It's.. well, it's about me. And the Elder Scroll that was buried with me. I'm guessing you figured this part out already, but my father's not exactly a good person. Even by vampire standards.' She then proceeds to explain that her father once was a better person but stumbled upon a prophecy that foretold vampires could control the sun, thus not be afraid of daylight. She finishes with: 'That's what he's after. He wants to control the sun, have vampires control the world.' Serana and her mother tried to stop him from taking over the world, so Serana was sealed away with the scroll, to keep it from her father. She realizes she is in a fort filled with vampire hunters, but agrees to try and persuade Isran to let her help.
Once again, you will have to do the talking, although Isran will be his usual paranoid self: 'All right, you've heard what it has to say. Now tell me, is there any reason I shouldn't kill this bloodsucking fiend right now?' Regardless of your choice, Isran will agree to let Serana help out, but will turn to Serana and let her know: 'Don't feel like a guest, because you're not. You're a resource. You're an asset. In the meantime, don't make me regret my sudden outburst of tolerance and generosity, because if you do, your friend here is going to pay for it.' While Serana can't help but make fun of Isran's anger, she will turn to you and remind you that she carries the Elder Scroll on her back and that it is necessary to read it to understand the prophecy. The only people who can read the scrolls are the blind Moth Priests who live in the Imperial City in Cyrodiil, a long way from Skyrim. Luckily, Isran noticed an Imperial scholar passing by on the road just a few days ago. He is unwilling to waste men looking for him, but suggests that you ask innkeepers or carriage drivers all over Skyrim. Serana, however, suggests the College of Winterhold as a place where a scholar would go. Either way, Serana feels adventurous and will be your follower on the search for the scholar.
Searching for the Priest[edit]
You will face three different options, either asking the numerous carriage drivers parked all over Skyrim, asking the innkeepers in the various cities, or taking a trip to the College of Winterhold. It is also possible to just wander around Skyrim; if you come to the area south of Dragon Bridge where the Moth Priest was kidnapped from, then you can continue on with the quest even if you haven't done this part. See the table below for a list of options, conditions, and dialogue:
Option | Conditions | Dialogue |
---|---|---|
Carriage Drivers | All of them will provide information, although you will have to persuade them (with a Speech skill of 50), or successfully bribe them to get the information. | Have you seen a Moth Priest? 'That's one of them Imperial scholars, right? Old man with a gray robe?
|
Innkeepers | The only innkeepers that provide information are the current innkeeper (Corpulus Vinius or Sorex Vinius) at the Winking Skeever in Solitude and Hulda at The Bannered Mare in Whiterun. You will have to persuade them (with a Speech skill of 50) or successfully bribe them to get the information. | Heard anything about a Moth Priest passing through? 'Have I heard anything? It was the talk of the city for three days straight. Ain't too often we get a visitor like that.
|
College of Winterhold | The librarian in the Arcanaeum, Urag gro-Shub, will provide the information without any demands. Your rank at the College does not affect this, although certain College quests can temporarily block dialogue. | I need to find a Moth Priest. 'A Moth Priest? What in Oblivion do you need a Moth Priest for?' Emulateur playstation android.
|
The Ambush at Dragon Bridge[edit]
With all clues pointing to the small settlement of Dragon Bridge, travel there and ask the locals if they have seen a Moth Priest. Some will not even have the topic, while others will claim they know nothing about a traveling priest. Azzada and Michel Lylvieve will both suggest talking to a guard: 'A Moth Priest? I'm sorry, but I don't know anything about that. Try asking one of the guards.' Following their advice and asking a local guard will have him say: 'Ah, so that was a Moth Priest, then? He rode through town not long ago with an escort of soldiers. They didn't stop, just headed south across the Dragon Bridge.' The only other person people who ever noticed a caravan traveling through town is young Clinton Lylvieve, who will tell you: 'I don't know what a Moth Priest is, but I did see an old man in a robe not long ago. He was riding in a wagon with some Imperial guards. They didn't stop to visit, though. They rode through town heading south, and went across the big bridge. It was only just a little bit ago. I bet you can catch them if you hurry up.'
Head southeast out of town and cross the old bridge. Stay on the path and before long you will see signs of a roadside attack, an overturned cart, a dead horse, a bloodstained corpse, a copy of the book Effects of the Elder Scrolls, and a dead vampire. Examine the vampire and read the vampire's note. The note points you towards a place named Forebears' Holdout, apparently where the attackers dragged the Moth Priest. Follow the bloodstains over the bridge to the east until you reach yet another attacked cart, with two corpses: a Redguard and a Nord. Follow the blood spatters to the northeast until you reach five standing stones, and the entrance to Forebears' Holdout.
Forebears' Holdout[edit]
Head down the slope and around the corner. Before long you will land on a balcony in a huge chamber with a river, and what resembles an old interior fort with a patrolling vampire, and a bluish orb glowing on the other side. Sneak down the stairs to the south and watch out for two patrolling death hounds on the ground level. Cross the narrow bridge leading west and follow the wall until an opening reveals a huge bonfire. Four vampires will immediately attack, so dispose of them and make use of Serana as she is quite strong with her ranged attacks. Head up the stairs where Malkus, the author of the note, will be busy trying to enthrall the imprisoned priest.
Malkus: 'The more you fight me, the more you will suffer, mortal.'
Priest: 'I will resist you, monster. I must!'
Malkus: 'How much longer can you keep this up, Moth Priest? Your mind was strong, but you're exhausted from the struggle.'
Priest: 'Must.. resist..'
Malkus: 'Yes, I can feel your defenses crumbling. You want it to end. You want to give in to me. Now, acknowledge me as your master!'
Priest: 'Yes. master [sic].'
Dispose of Malkus and claim the Weystone Focus from his corpse. Follow the marker up the stairs and activate the Weystone Source with the Focus you took from Malkus. The magical barrier will disappear and reveal the Moth Priest, although not in the state you expected. Instead, he will chant: 'I serve my master's will. But my master is dead, and his enemies will pay!' The enthralled priest will then attack with everything he has got, so fight him until he yields. He will then stutter: 'That.. that wasn't me you were fighting. I could see through my eyes, but I could not control my actions. Thank you for breaking that foul vampire's hold over me.' You can now ask him several questions, but first he will introduce himself: 'I'm quite alright, thanks to you. Dexion Evicus is my name. I'm a Moth Priest of the White Gold Tower. These vampires claimed they had some purpose in store for me, but they wouldn't say what. Probably hoping to ransom me, the fools. Now tell me, whom do you represent, and what do you want with me?' When you introduce yourself as a member of the Dawnguard, and that you need him to read an Elder Scroll, he will prove quite knowledgeable: 'You have an Elder Scroll? Remarkable! If my knowledge of history serves me, I recall that the Dawnguard was an ancient order of vampire hunters. I will be happy to assist you with your Elder Scroll. Just tell me where I need to go.' When you tell him to go to Fort Dawnguard, he will immediately be on his way and you are to report back to Isran. Before leaving, loot the chest nearby then exit the same way you came.
The Elder Scroll[edit]
When you return to Fort Dawnguard, you will find Dexion Evicus in the main chamber, facing Isran. Isran will confirm that Dexion has the Elder Scroll and is ready to start reading it. When you speak to the priest he will prove to be overwhelmed with joy: 'Ah, my rescuer! It's good to see you again. It's not exactly the hospitality I'm used to, but your man Isran has seen to my needs well enough. And might I add, this is a remarkable fortress. I have colleagues back home that would love to study this place in detail.' When you tell him to read the Elder Scroll he will begin:
This ends the quest and starts the next two quests, Chasing Echoes and Seeking Disclosure.
Notes[edit]
- After rescuing the Moth Priest and returning to Fort Dawnguard all the ordinary Dawnguard members will start greeting you as a friend, and become available as followers. Also, at the same time, if you are not already Blood-Kin to the Orcs, Durak will grant you that status.
- If you pickpocket the Weystone Focus and activate the Weystone Source without being detected, the Moth Priest will be freed and immediately attack the surrounding vampires. After defeating them, he will still be aggressive towards you, but he should then have significantly less health and be an easier fight.
- After Serana has told you to locate a Moth Priest, you can speak with Gunmar and he'll give you some Dawnguard Armor pieces.
- Serana will not automatically become your follower if you don't speak to her about where to find a Moth Priest, or if you already have a follower.
Bugs[edit]
- If Dexion is outside of the magic barrier when you first see him, or if you manage to speak with him and tell him to meet you at Fort Dawnguard before he becomes hostile towards you, he ends up becoming permanently hostile after that point.
- This bug is fixed by version 2.0.1 of the Unofficial Dawnguard Patch.
- Reloading and making sure he is in the magic barrier, then playing the quest sequence in the proper order (rescue, defeat, then speak to him) will resolve this.
- It is also possible to use Bend WillDB on Dexion if you've got two or more words of the shout to let him stop attacking everyone.
- If reloading does not get Dexion to spawn inside the magic barrier, it is also possible to complete the quest by simply not interacting with the magic barrier. You can defeat the vampires and send Dexion to Fort Dawnguard without him ever turning hostile. Deactivating the magic barrier is not mandatory for completing the quest and if you looted the Weystone Focus from Malkus' body, it will cease to be a quest item (and thus can be dropped) after reporting back to Isran.
- Doing this may turn the Dawnguard hostile towards you.
- Before quest stage 41, use the console command
prid xx007B88
, followed bymoveto xx00313A
. - It is also possible to fix this by adding him to your own faction via the console. Select him by clicking on him or typing
prid xx007B88
, and then typingaddfac 0005A1A4 1
. - If the previous solution doesn't work for you, select Dexion, and use the console command
disable
followed byenable
. - If the previous solution doesn't work for you, open the console and select Dexion, either by clicking on him or entering
prid xx007b88
(the first two digits vary depending on loaded mods), then use the commandsetav aggression 0
. This makes Dexion passive again and the quest can proceed normally.
- Malkus may spawn inside the magic barrier, not allowing you to loot the Weystone Focus key needed to deactivate the barrier.
- After the cutscene between Isran, Gunmar, and Sorine when you first enter the fort, the three NPCs can become stuck as 'busy' when given the quest update to follow Isran.
- Walking through the main gate to outside then waiting 24 hours, or curing yourself from vampirism if you became a normal vampire when you have chosen the Dawnguard side, can possibly fix this. This is caused by two divergent scripts running at the same time.
- After Dexion finishes reading the Elder Scroll, the quest dialogue might not progress.
- Use the console command
setstage DLC1VQ03Hunter 200
to complete the quest.
- Use the console command
- The quest may fail to start after completing the previous quest. If this happens, enter the following command into the console:
setstage dlc1vq03hunter 5
then wait a few hours for Serana to appear in the fort, then follow Isran. ?
Quest Stages[edit]
Prophet (DLC1VQ03Hunter) | ||
---|---|---|
Stage | Finishes Quest | Journal Entry |
5 | When I returned to Fort Dawnguard, Isran told me that he needed to speak to me, and he asked me to follow him. Objective 5: Follow Isran | |
7 | When I returned to Fort Dawnguard, I was surprised to learn that Serana had come to the base searching for me. She claimed to have something urgent she needed to tell me. | |
10 | When I returned to Fort Dawnguard, I was surprised to learn that Serana had come to the base searching for me. She claimed to have something urgent she needed to tell me. Objective 15: Speak to Isran | |
15 | Serana told me that her father was trying to gain power over the sun by fulfilling a prophecy found in the Elder Scrolls. If we could read the prophecy, we might be able to stop him. Serana had one of the scrolls, but we'd need a Moth Priest in order to read it. | |
17 | Serana told me that her father was trying to gain power over the sun by fulfilling a prophecy found in the Elder Scrolls. If we could read the prophecy, we might be able to stop him. Serana had one of the scrolls, but we'd need a Moth Priest in order to read it. | |
20 | Serana told me that her father was trying to gain power over the sun by fulfilling a prophecy found in the Elder Scrolls. If we could read the prophecy, we might be able to stop him. Serana had one of the scrolls, but we'd need a Moth Priest in order to read it. Objective 24: (Optional) Ask carriage drivers about the Moth Priest Objective 26: (Optional) Ask innkeepers in cities about the Moth Priest | |
30 | Serana told me that her father was trying to gain power over the sun by fulfilling a prophecy found in the Elder Scrolls. Only a Moth Priest can read an Elder Scroll, so we've set out to find one. Objective 25: (Optional) Visit the College of Winterhold to ask about the Moth Priest | |
40 | Eager to unlock the secrets of an ancient prophecy thought to be hidden within Serana's Elder Scroll, Harkon has ordered his court to find a Moth Priest. I now have reason to suspect that there's a Moth Priest in Solitude. Objective 26: (Optional) Ask innkeepers in cities about the Moth Priest | |
45 | Serana and I heard a rumor that a Moth Priest recently visited Solitude. He was thought to have stayed at the Winking Skeever. | |
50 | Serana told me that her father was trying to gain power over the sun by fulfilling a prophecy found in the Elder Scrolls. We've set out to find a Moth Priest who can read Serana's Elder Scroll, and the trail has led us to Dragon Bridge. Objective 30: Ask people in Dragon Bridge if they saw the Moth Priest (if not already done) | |
52 | Serana and I are one step behind the Moth Priest. We journeyed to Dragon Bridge and learned that he had passed through the town, heading south across the bridge. Objective 32: Search along the road south of Dragon Bridge (if not already done) | |
55 | I'm one step behind the Moth Priest. After leaving Dragon Bridge, I searched along the road for any sign of his passing. I found an overturned wagon and some dead vampires and Imperial guards. Was this the Moth Priest's wagon? Objective 35: Investigate the scene of the attack (if not already done) | |
57 | I'm one step behind the Moth Priest. After leaving Dragon Bridge, I searched along the road for any sign of his passing. I found an overturned wagon and some dead Imperial guards and vampires. Was this the Moth Priest's wagon? Objective 37: Read the Vampire's Note (if not already done) | |
60 | Harkon's vampire agents have captured the Moth Priest and taken him to a place called Forebears' Holdout. I must rescue him before the vampires can break his will. | |
65 | Harkon's agents have captured the Moth Priest! I have tracked them to Forebears' Holdout, but the vampires have enthralled the moth priest and I will have to confront him in order to break their hold. | |
66 | Harkon's agents have captured the Moth Priest! I have tracked them to Forebears' Holdout, but the vampires have enthralled the Moth Priest and I will have to confront him in order to break their hold. Objective 42: Defeat the enthralled Moth Priest (if not already done) | |
70 | Harkon's agents captured the Moth Priest and enthralled him, but I was able to break their hold on his mind. | |
80 | I rescued the Moth Priest from his vampire captors and asked him to meet me at Fort Dawnguard. I must return to Isran and tell him of our success. Objective 50: Report your success to Isran | |
90 | With the Moth Priest safely back at Fort Dawnguard, he can now read Serana's Elder Scroll and learn more about the prophecy that Harkon is hoping to use to gain power over the sun. | |
100 | With the Moth Priest safely back at Fort Dawnguard, he can now read Serana's Elder Scroll and learn more about the prophecy that Harkon is hoping to use to gain power over the sun. | |
200 | After the Moth Priest's reading, we have more questions than answers. The old priest saw a vision of a weapon called Auriel's Bow, but we need to find two more Elder Scrolls in order to unravel the rest of the prophecy. | |
Unknown | Objective 41: Deactivate the magic barrier |
- The following empty quest stages were omitted from the table: 0, 61, 67.
Prev:A New Order | Up:Dawnguard | Next:Chasing Echoes and Seeking Disclosure |
This page documents the new items added by the Dawnguard add-on. Only minimal summary information is provided on this page; please use the links provided for details on each individual item. Most new items added by the Dawnguard add-on do not have their own individual pages, but are instead added to the appropriate preexisting page (i.e., all new vampire equipment is added to Specialty Gear). A category listing of all new items added by Skyrim's Dawnguard add-on can be found here.
Alchemy[edit]
Ingredients
- Ancestor Moth Wing — Can be acquired by harvesting Ancestor Moths that have landed on plant surfaces.
- Chaurus Hunter Antennae — Dropped by Chaurus Hunters and Chaurus Hunter Fledglings.
- Gleamblossom — Harvested from the flower of the same name.
- Poison Bloom — Harvested from the plant of the same name.
- Yellow Mountain Flower — Harvested from the yellow-flowered variety of Mountain Flower.
Potions
- Potion of Blood — Equivalent to feeding on blood for vampires; vampires heal 100 points of Health.
- Redwater Skooma — Special variety of Skooma made with the blood from Bloodspring of Lengeir's Feast in Redwater Den.
- Soul Husk Extract — Resist 25% of magic for 60 seconds; interrupts the soul drain effect in the Soul Cairn.
Recipes
- Frenzy Poison Recipe — Provides a recipe to yield the Frenzy effect.
Armor[edit]
- Shellbug Helmet — Available as a craftable helmet, made using parts from the new Shellbug.
- 11 pieces of new Falmer armor are available, which can be found here, with a DG distinguishing the newly-added content from content available in the original game.
- 9 pieces of Dawnguard armor are newly available, listed here.
- 5 pieces of base vampire and Vampire Lord armor are newly available, listed here.
- In addition, 16 enchanted versions of Vampire Armor are listed in the appropriate sections on this page, with a DG distinguishing the newly-added content from content available in the original game.
Artifacts[edit]
- Aetherial Crown — Created at the Aetherium Forge as one of three possible rewards for Lost to the Ages.
- Aetherial Shield — Created at the Aetherium Forge as one of three possible rewards for Lost to the Ages.
- Aetherial Staff — Created at the Aetherium Forge as one of three possible rewards for Lost to the Ages.
- Auriel's Bow — Allegedly created and used by the elven god Auri-El. Received from Gelebor during the quest Touching the Sky.
- Auriel's Shield — Allegedly created and used by the elven god Auri-El. Wielded by the boss Falmer Warmonger in Forgotten Vale Forest.
- Bloodstone Chalice — A chalice used to drink from the Bloodspring at Redwater Den to gain Great Power.
- Dawnguard Rune Axe — A relic from the original Dawnguard. Received through the Lost Relic quest.
- Dawnguard Rune Hammer — A relic from the original Dawnguard. Received through the Lost Relic quest.
- Dawnguard Rune Shield — A relic from the original Dawnguard. Received through the Lost Relic quest.
- Harkon's Sword — Carried by Lord Harkon. The enchantment is unique in that it only works if wielded by a vampire.
- Locket of Saint Jiub — Reward from Jiub for completing the quest Impatience of a Saint. One of only two amulets in the game to provide its own individual armor bonus.
Books[edit]
23 new books and 27 notes and letters have been added by the add-on, many of which are related to new quests. A category listing of books, notes, and letters can be found here. 8 newly added spell tomes are not listed on this page, as they are covered on the Dawnguard Magic page.
Clothing[edit]
4 pieces of vampire clothing are newly available, listed here. In addition, these items have been newly added to the game:
- Moth Priest Blindfold — Worn by Dexion Evicus after Seeking Disclosure.
- Moth Priest Robes — Worn by Dexion Evicus.
- Moth Priest Sandals — Worn by Dexion Evicus.
- Taron Dreth's Robes — Worn by Taron Dreth.
- Ancient Falmer Crown — Cannot be obtained in normal gameplay.
Jewelry[edit]
Amulets
- Amulet of Bats — Affects abilities of the Vampire Lord form. Found during the Amulets of Night Power quest.
- Amulet of The Gargoyle — Affects abilities of the Vampire Lord form. Found during the Amulets of Night Power quest.
- Bone Hawk Amulet — A craftable amulet made of parts from the new Bone Hawk.
The Elder Scrolls V Skyrim Dawnguard
6 amulets were meant to affect abilities of the Vampire Lord form, but are unattainable by the player through any standard means:
- Amulet of Bats, Amulet of Drain Magicka, Amulet of Draining Grip, Amulet of Mist Form, Amulet of Supernatural Reflexes, Amulet of the Empath — Note: This Amulet of Bats is a variant of the obtainable one.
Rings
- Ring of The Beast — Affects abilities of the Vampire Lord form. Found during the Rings of Blood Magic quest.
- Ring of the Erudite — Affects abilities of the Vampire Lord form. Found during the Rings of Blood Magic quest.
- Bone Hawk Ring — Found within Harkon's Throne room.
5 rings were meant to affect abilities of the Vampire Lord form, but are unattainable by the player through any standard means:
- Ring of Corpse Curse, Ring of Draining Claws, Ring of the Gargoyle, Ring of Reanimate Corpse, Ring of Vampiric Grip
Weapons[edit]
- Akaviri Sword — Carried by Dexion Evicus. Can only be obtained by using the Pickpocket perk Misdirection.
- Dawnguard War Axe — A new Dawnguard faction weapon. Comparable to the Orcish War Axe in weight, and the Dwarven War Axe in base damage.
- Dawnguard Warhammer — A new Dawnguard faction weapon. Comparable to the Orcish Warhammer in weight, and the Dwarven Warhammer in base damage.
- Bloodcursed Elven Arrow — Shrouds the sun in darkness if shot at the sun with Auriel's Bow. Can be made by Serana after completing the quest Kindred Judgment.
- Frost Giant Club — Club used by Frost Giants. Cannot be equipped by the player.
- Prelate's Mace — Similar to Elven Mace in appearance, wielded by Knight-Paladin Gelebor. Cannot be obtained.
- Sunhallowed Elven Arrow — Causes sunburst attacks to nearby targets if shot at the sun with Auriel's Bow. Can be made by Knight-Paladin Gelebor after completing the quest Touching the Sky.
- Zephyr — A unique Dwarven bow which fires 30% faster than a standard bow. Found in Arkngthamz.
Additionally, these weapons have been newly added to the game:
- 9 bolts (for use with crossbows) have been newly added by the add-on, listed here. One of these, the Test Bolt, is not available for player use.
- 4 types of base crossbows have been newly added to the game; information for these is listed here.
- In addition, 32 enchanted versions are listed in the appropriate sections on this page, with a DG distinguishing the newly-added content from content available in the original game.
- 9 new dragonbone weapons can be crafted from dragon bones. Information on these new weapons can found here.
- 9 new staves have been added by the add-on. The enchantments on 8 of these staves are identical to staves of the same name available in the original game, but their appearance is different. The exception is the Staff of Ruunvald, which is unique.
Other Items[edit]
The Elder Scrolls Online Wiki
Quest items which don't fit into any of the above categories include:
- Aetherium Crest — Used to create an artifact at the Aetherium Forge.
- Aetherium Shard — Collected during the quest Lost to the Ages.
- Ancient Vampire Parts — 5 Pieces: Arm, Hands, Head, Leg, and Ribcage. Used for Ancient Power.
- Arvak's Skull — Found for Soul Cairn Horse Quest.
- Canticle Bark — Cut from a Canticle Tree during Unseen Visions.
- Crescent Moon Crest — Used on the Moon Dial during Chasing Echoes.
- Draw Knife — Used to collect Canticle Bark during Unseen Visions.
- Dwarven Crossbow Schematic — Retrieved during the quest Ancient Technology.
- Dwemer Exploding Fire Bolt Schematic — Retrieved during the quest Ancient Technology.
- Dwemer Exploding Ice Bolt Schematic — Retrieved during the quest Ancient Technology.
- Dwemer Exploding Shock Bolt Schematic — Retrieved during the quest Ancient Technology.
- Elder Scroll (Blood) — Related to the quest Beyond Death.
- Elder Scroll (Sun) — Related to the quest Prophet.
- Enhanced Crossbow Schematic — Retrieved during the quest Ancient Technology.
- Enhanced Dwarven Crossbow Schematic — Retrieved during the quest Ancient Technology.
- Finely Ground Bone Meal — Used to open a portal to the Soul Cairn.
- Full Moon Crest — Used on the Moon Dial during Chasing Echoes.
- Half Moon Crest — Used on the Moon Dial during Chasing Echoes.
- Initiate's Ewer — Related to the quest Touching the Sky.
- Purified Void Salts — Used to open a portal to the Soul Cairn.
- Reaper Gem Fragment — Used to summon the Reaper in the Reaper's Lair.
- Soul Essence Gem — Used to store your soul if you became partially soul trapped to enter the Soul Cairn. Changes to Black Soul Gem when activated.
- Soul Gem Shards — Used to open a portal to the Soul Cairn.
- Weystone Focus — Used to free the Moth Priest from the barrier.
Items which have known uses, but don't fit into the above categories include:
- Amethyst Paragon — Used to open a portal from the Forgotten Vale.
- Bone Hawk Feathers — Used to craft a Bone Hawk Amulet.
- Bone Hawk Skull — Used to craft a Bone Hawk Amulet.
- Diamond Paragon — Used to open a portal from the Forgotten Vale.
- Emerald Paragon — Used to open a portal from the Forgotten Vale.
- Redwater Den Backrooms Key — Used to open all key-locked gates at Redwater Den.
- Redwater Wellspring Key — Used to enter the Bloodspring at Redwater Den.
- Ruby Paragon — Used to open a portal from the Forgotten Vale.
- Ruunvald Key — Used for two doors in Ruunvald.
- Sapphire Paragon — Used to open a portal from the Forgotten Vale.
- Shellbug Chitin — Obtained by mining the Shellbug. Used to craft a Shellbug Helmet.
- Soul Husk — New plant and food item found in the Soul Cairn. May be traded to Morven Stroud.
- Vale Deer Hide — Dropped by new Vale Deer. Used to tanleather.
- Vale Sabre Cat Hide — Dropped by new Vale Sabre Cat. Used to tan leather.
Skyrim Dawnguard Elder Scrolls Remove
These miscellaneous items (with no known use) have been added to the game:
- Bloody Tankard — A bloody version of the standard tankard. Found in vampire lairs.
- Bone Hawk Claw — Dropped by the new Bone Hawk creatures.
- Death Hound Collar — Dropped by the new Death Hound creatures.
- Silver Goblet — A bloody version of the standard goblet.
- Silver Jug — A bloody version of the standard jug.
- Torture Tool — Found in Fort Dawnguard.
Notes[edit]
- The Elder Scroll available in the original game is renamed to 'Elder Scroll (Dragon)' when the Dawnguard add-on is installed, and is used for the quest Seeking Disclosure.
- The Werewolf Pelt, which existed in the original game but could not be obtained without console commands, can now be found in Volkihar Keep in Harkon's quarters.
- Standard arrows present in the original game can now be crafted using Firewood and the appropriate metal ingot. The appropriate Smithing perks are necessary to craft each variety of arrow, but they still cannot be tempered.